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Warthunder BCF

Features | Caracteristicas

EAC
Windowed
Game launch / Steam
AMD & INTEL
10 (20H2/21H1/21H2/22H2) / 11 (21H2/22H2*)
* these versions will only work with VulnerableDriverBlocklist disabled, instructions for disabling at the very end of this topic (ask ciro)




IT IS FORBIDDEN TO PLAY ON THE MAIN ACCOUNTS IN WHICH HUGE SUMS ARE INVESTED, SINCE WE CANNOT GUARANTEE 100% PROTECTION, SO IF YOU ARE AFRAID OF GETTING BANNED, PLAY STRICTLY ON ACCOUNTS THAT YOU DO NOT MIND LOSING!
THE PRODUCT IS DESIGNED PRIMARILY FOR GROUND VEHICLES


VISUALS:
Show ally units / Show allies
Show enemy units / Show enemies
Bombsight marker / Show bombsight
Lead Marker / Show lead marker
Panic Key / Ability to set a key to turn off all cheats

ESP works when enemies are in sight (the mechanics of the game are such that the appearance of enemy vehicle models and displaying them on the client’s screen is managed by the server, which receives data from the player’s camera: coordinates, angle of view, direction, etc. The server performs calculations based on which it determines if the player can see a particular model of equipment)

LEADMARKER:
Lead Marker On Aircraft / Lead marker on aircraft
Lead Marker On Tank / Lead marker on ground vehicles
Consider Your Own Acceleration For Lead Marker / Account for own speed vector
Lead Marker Draw Line / Display lead vector
Lead Marker Thickened / Thickened marker display
Lead Marker Active Distance / Ability to change the marker's working distance
Lead Marker Size / Ability to change the marker size
Lead Marker Key / Set key for displaying the marker
Lead Marker Gun Selector Key / Set key for switching marker binding to weapons

A huge request to play carefully and not to abuse, as an aggressive game is more likely to be banned!

Also remember: the marker is still not a reliable mechanic because:

The calculation is reduced to determining the elevation angle according to the parasitic air resistance coefficient;
The calculation is performed in one "pass" without real simulation of the shell trajectory, without any iterations;
Any weapon has a spread, which is random and influenced by barrel overheating, crew skill level, and firing mode;
Weapons mounted on wings have a convergence distance;
Desynchronizations and strange damage registration are not ruled out.

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