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Wardogs Shack

Features | Caracteristicas

AMD & Intel
Windows 10 & 11



Features

PLAYER ESP

Profiles & Filters
Two independent profiles for enemies and teammates, each with custom elements and colors
Squadmates remain visible in squad colors
Show or hide downed players, dead players, and bots
Visibility check with separate colors for visible and hidden players
Maximum distance from 25 to 2,000 meters
Display the closest N players, or all players when set to 0
Maximum health filter to display only weakened players

Player Information
Player name, faction as text or logo, and held item
Health text with green-to-red coloring and distance
Status tags for downed, giving up, and dead players
Bleedout timer
Squad tag, bot tag, and vehicle seat information
Vehicle roles: driver, gunner, and passenger
Ping and K/D/A from the scoreboard
Player ID and squad name

ESP Overlays
Bounding boxes: 2D, 3D, corners, and 3D corners
Adjustable box thickness, fill, and opacity
Skeleton ESP with adjustable thickness
Head marker with circle or filled-dot styles
Black outline for improved visibility on bright maps
Snaplines from the bottom, center, or top of the screen
Off-screen arrows displayed as a ring or at the screen edge
Health bar with 8 styles: framed, classic, segmented, line, glossy, pill, gradient, and neon
Health bar placement on the top, left, right, or bottom of the box
Damage fade, overheal strip, and downed pulse
HP number displayed at the health bar fill tip

Colors
Colors by player state or faction: Lonestar, Valkyra, and Manticore
Individual colors for boxes, skeletons, head markers, snaplines, and text
State colors for downed players, players aiming at you, bots or AI, and players in vehicles

VEHICLE ESP

Vehicle Information
Master vehicle ESP toggle
Vehicle name, crew faction as text or logo, and distance
Current and maximum fuel
Crew count and number of enemies aboard
Driver name
Bounding box based on the vehicle model's actual dimensions
Snaplines and maximum render distance up to 5,000 meters

Vehicle Filters & Colors
Hide empty vehicles and teammate vehicles
Type filters for wheeled vehicles, tracked vehicles, helicopters, airplanes, and stationary vehicles
Color modes: single color, crew team, crew faction, or vehicle type
Individual vehicle model list to show or hide specific models
Custom color for each vehicle model

DEPLOYABLES

FOBs
Forward Operating Base ESP with labels and distance
FOB state: active, disabled, or destroyed
Damage stage information
Hide friendly FOBs
Faction-based colors
Maximum distance up to 5,000 meters

Explosives
C4, IEDs, AT mines, and claymores
Explosive type, armed state, and distance
Hide friendly explosives
Faction-based colors
Adjustable maximum distance from 10 to 1,000 meters

LOOT ESP

Ground Items
Item names, distance, and snaplines
Category badges, such as [MED] Bandage
Compact item names
Adjustable maximum distance from 10 to 1,000 meters

Death Backpacks
ESP for backpacks dropped by dead players
Backpack labels and distance
Display items inside opened backpacks
Compact view showing the best item and item count
Hold a key to display the full item list

Loot Filters
10 categories: weapons, ammo, magazines, medical, throwables, armor, attachments, tools, supplies, and other
Colors by category with custom colors for each
Individual item states: default, wanted, or hidden
Wanted items highlighted and listed first
Item search
Custom color for wanted items

AI / MOVERS

Movers ESP
Master Movers ESP toggle
Display AI characters and other non-player movers
Class name, distance, and current and maximum health
Snaplines
Custom colors
Adjustable maximum distance from 25 to 2,000 meters

AIMBOT

Silent aim mode: each aim slot can now run in Camera or Silent mode. Silent redirects your shots to the target without moving the camera, using the slot's existing key, FOV, bones, visibility, priority, and prediction settings. Works with handheld weapons (not vehicles); smoothing applies to Camera mode only. Older configs load in Camera mode.
Slots & Targets
Two independent Aimbot slots, each with its own targets, activation key, tracking, and range
Target players, bots, and AI
Dead players and teammates are automatically skipped
Visible-target-only mode with visibility checks for individual bones
Hold-to-aim activation using mouse buttons, modifier keys, or keyboard letters
Bone selection: head, neck, chest, pelvis, stomach, or closest to the crosshair

Tracking & Target Selection
Adjustable smoothness from 1 to 100
Sticky target lock
Target priority: crosshair, distance, players first, or bots first
Target switch delay from 0 to 1,000 ms
Adjustable hit chance percentage
FOV radius from 5 to 300 pixels
Adaptive FOV
Maximum target distance from 10 to 2,000 meters

Prediction & Weapon Settings
Bullet speed, drag, and gravity read from the equipped weapon and loaded ammunition
Fallback bullet speed and drag when weapon data cannot be read
Display the predicted aim point
No Recoil with recoil pattern and post-pattern kick control
No Spread for accuracy and movement spread
No Sway for aim sway and animation sway
Weapon values automatically restored when the feature is disabled

Aimbot Overlay
FOV circle with customizable color
Separate locked-target FOV color
Locked-target text with distance and bullet flight time

MORTAR

Mortar Calculator
Target players, vehicles, and FOBs
Maximum targeting range from 50 to 5,000 meters
Sticky target selection
Next-target and previous-target hotkeys
HUD displaying required, current, and difference values for range and yaw
HIT indicator when the mortar is lined up
Adjustable hit tolerances for range and yaw
Shell speed read directly from the mortar, with manual override
Shell drag adjustment

Impact Display
World impact marker with landing ring and target cross
Display the target and predicted impact point on the radar

RADAR

Radar Display
Display players, movers, vehicles, items, FOBs, explosives, and the local player
Adjustable X and Y position
Customizable radar radius and maximum range from 25 to 2,000 meters
56 vector icons across 9 groups: shapes, players, factions, vehicles, weapons, items, places, and status
Faction logos for players and vehicles
Vehicle type indicators for wheeled, tracked, helicopter, airplane, stationary, and mortar
Adjustable marker size

Style & Compass
Tactical, Minimal, Classic, and Custom presets
Undo customization changes
Customizable background, border, grid, and scan effect
Distance rings with labels and directional guides
World-axis compass that rotates with the camera
Axis and degree labels
Information panel with entity count, range label, and entity list
Depth scaling
Movement trails
Contact ping
Edge threat glow

HUD & HOTKEYS

HUD
Custom crosshair with adjustable color and size
FPS counter with customizable color
Spectator warning banner when an admin spectator camera is in the match
Fight Mode that displays players while hiding movers, vehicles, and items

Hotkeys
Menu toggle
Fight Mode toggle
Player ESP and Item ESP toggles
Separate activation keys for Aimbot slot 1 and slot 2
Independent FOV and bone-selection keys for each slot
Master hotkeys switch — keys work only while the game is focused

CONFIG

Configuration System
Export and import the full configuration as JSON text
Copy configuration data to the clipboard
Online configuration store with public configurations
Private saves stored per machine
Publish configurations
Vote on community configurations
Delete your own published configurations

Menu & Customization
Menu available in 9 languages: English, Portuguese, Spanish, French, German, Russian, Chinese, Korean, and Japanese
Accent color presets: Champagne, Ice, Mint, Rose, and Violet
Status page with game build verification
Individual status indicators for each reader

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Media

Wardogs Shack
Wardogs Shack

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